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Parallax Download For Pc [portable]





















































About This Game DescriptionParallax is a first-person puzzle game with two overlapping worlds. Weave back and forth between black and white as you try to be in the right place, in the right dimension, at the right time. Use switches, boosters and gravity to help you reach the exit. Can you conquer every mind-bending level?Quotes“... Prepare to think well outside the box before facing Parallax.” - Michael Lawson, Piki Geek“Very few games will leave you mesmerized the way Parallax does...” - Alex Coccia, Greenlit Gaming“Parallax is a dizzying monochrome nightmare...” - Ben Kuchera, Ars Technica“That sizzling sound you hear is my brain melting.” - John Pavlus, Fast Co-Design“Up is down. Down is a watermelon.” - Nathan Grayson, Rock Paper Shotgun“Ow My Brain” - John Walker, Rock Paper Shotgun 6d5b4406ea Title: ParallaxGenre: IndieDeveloper:Toasty GamesPublisher:Toasty GamesRelease Date: 10 Mar, 2015 Parallax Download For Pc [portable] A unique puzzle platformer that challenges the player in more ways than one. If you're looking for a good puzzle game that makes you think outside the box, I strongly recommend this game!. Let me begin saying that I have played through several first person puzzle games, and I've enjoyed every one of them. I enjoy a good puzzle on occasion. Knowing this, I was excited to play Parallax.I've finished the game, and I only used a guide for the very end of the last stage of the last chapter because the lasers before the turnstile confused me (I didn't think you could go under them). So, I give Parallax credit for being relatively simple but not too simple to the point where it was child's play.For some reason though, I found Parallax incredibly boring! And not the relaxing kind of boring either. It's not like I haven't played similar games in the past (Hook and Colortone come to mind). It took me about a month or so to force myself to play through this game. It isn't even that long! I did it in 3.5 hours. Those felt like the longest 3.5 hours of my life. After one or two stages, I experienced extreme Parallax fatigue.There are no jump scares, but part of me wishes there was something so it could wake me up to play this game longer than 30 minutes.. This game will bend your brain. Each puzzle involves 2 maps (differentiated by their use of white & black). You move between these 2 maps with portals, with the objective of reaching the "goal" (exit) point. Not only do you have 2 map layouts for each puzzle to work with, but, well, the portals and some of the platforms rotate on their x-axis or y-axis at the push of a button... Yeah.The aforementioned mechanics result in having to move between 2 maps for each puzzle, while rotating various portals and platforms, in order to orient yourself towards the exit point.-Graphics sometimes seem more "bare" than "minimalist"-Somtimes you have to spend the first 5 minutes wandering around to learn which switches rotate which portals\/platforms+Bends the brain (forces the player to imagine the 2 maps twisted into different states)Recommended if on sale for those who enjoy first-person puzzle games.. A decent game. Set with absolutely no context and the simplest, most efficient graphics that set the bar for what it means to be minimalistic, Parallax exists as a pure puzzle game. That said, the puzzles themselves are very, very cleverly designed, but not very rewarding to solve. They are so tightly built that solving them feels like staring at a tangled knot, figuring out what order to pluck strings, and then doing it. There aren't many choices in these puzzles; progress is measured, rightly so, in switches pushed, and so at any given time, the fork in the road ahead rarely has more than three paths. When you do figure the puzzle out, you don't feel smart -- you feel like the level designer was smart, albeit very, very smart.. This is a great puzzle game, a little like Portal but different. Here the 'Portals' are fixed, and like mirrors have a front and a back face - Only side transports you to an 'inverse' dimension and the other side acts as a blocker. Switches and wires link to mechanisms that can spin these faces around to help you reach the exit. The individual elements of the game are pretty simple and it breaks you in gently with the first few puzzles, but things get quite a bit more complex in the end. Getting your head around what's happening in each dimension at the same time as working out how to use the mechanisms is very rewarding. The graphics are simple and you can change the two colours involved, but you are still limited to only two colours. This is a good thing in a way, as the game runs very smoothly and does not clutter up your screen with unnecessary details. There's no story or enemies in the game, although it does have a weird inter-dimensional atmosphere and some mood music. Really this is all you need - The puzzles are very good and are allowed to stand as the main feature of the game. I'd definitely recommend it.. I'll start by saying Parallax and The Talos Principle are the first-person puzzlers of the past 12 months. At their core, they are each archetypal puzzle games: begin at a starting point and arrive at a predetermined goal with the means provided using logic and reasoning. Like any well-constructed puzzle game, the levels start simple and gradually become more complex while introducing more concepts which build upon themselves. However, they are also much different from one another. TTP is immersed in a story which drives and motivates the player (much like Myst or Portal) with its mystery and philosophical ideas. It has large, beautiful environments that provide enough to explore and add to the experience. Parallax is a straightforward puzzler. There is no story, no environments or landscapes to explore, nothing -- just level after level of puzzles. But this isn't exactly a negative. The game really works in its simplicity. It somehow creates a lot of incentive in the player to move forward and to complete the game (I would say at least to the extent of the recent Qbeh-1: The Atlas Cube and non-director's cut Q.U.B.E.).The unique concept to this game are the portals to a parallel "world." The portals shouldn't be dismissed as a sort of copy of those from the Portal series. They are only alike in name and that you walk through them. The portals here lead to and from another environment that has elements connected to both environments and also has elements local to only each respective environment. The player moves to and from each environment to activate switches and traverse to other portals in order to reach the goal. The swtiches can rotate portals the opposite direction so that the player can enter once inaccessible switches or portions of the level, and the switches can even rotate portions of the level itself. The level design is mostly very intelligent. Most have that "aha!" moment. And I really think it is because of those moments that the player is rewarded and driven. There are a small number of poorly designed levels, ones which make use of laser beams that have no purpose to the overall puzzle and only hinder the player's ability to traverse, and ones that obscure the player's ability to see where switches lead and what they activate. It is a wonderful exercise of the mind, and it is a rewarding experience. Any fan of the genre would be sorry to miss this addition. I only hope a level editor becomes available before interest subsides.

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