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Linea, The Game License

Updated: Mar 21, 2020





















































About This Game The goal of the game is to survive for more than 60 seconds on each level, dodging platforms and objects, listening to bitpop soundtracks. Four levels, online-records, achievements and trading cards are waiting for you.Features: Challenging gameplay, aimed at reaction Four unique levels, each with its difficulty, design and music More than 20 achievements, 7 of them are hidden Online leaderboards Steam trading cards b4d347fde0 Title: Linea, the GameGenre: Action, Casual, IndieDeveloper:KHB-SoftPublisher:KHB-SoftRelease Date: 4 Jan, 2016 Linea, The Game License Best music game I've played since The Impossible Game .I would recommend it to anyone who likes those up-to-the-beat type of games. You get to play 4 levels (as of March 2019) with increasing difficulty. The objective is to dodge colored blocks while proceeding forward. Once you learn the core mechanics and are able to move around in different situations that's where the fun begins, because the music plays in sync with the level, most of the time. It's not an easy game, so you will fail a lot. But fear not, you will keep trying and finish the level so you can finally loop the whole song. I guess from that point is where the addiction kicks in. Enjoy it.My ratings to this as a general game:Graphics: N\/AVisual Design: 4\/5Gameplay: 5\/5Control Experience: 4.5\/5Sound Design: 4\/5Level Design: 4.5\/5 (level 1 - 3.5\/5 level 2 - 4\/5 level 3 - 4.5\/5 level 4 - 5\/5)as a music game:Music Synchronization: 4\/5Dodge Mechanics: 4.5\/5 The mechanic that drags the player to the center of screen seems fair, but I struggled a long time to learn and master it. Suggestions: - The up-down direction is controlled by WS keys with the middle finger while the left-right direction is controlled by AD keys,each with one finger, which means to move up and down for a given distance requires more time than to move left and right because the player needs to rapidly switch between keys with the middle finger for up and downs but not for left and rights, resulting a slight delay in the controlling process. This slight effect can be exaggerated in level 4 where vertical obstacles are close to one another and the timing is really demanding. (I failed most of the time in level 4 during those up and down sequences.) Please take this into consideration in your future level design. Maybe you could allow more spaces between vertical obstacles than horizontal ones to make up that input delay mentioned above. Or add mouse input.

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